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This site has been created by Margaret Meijers. The title 'ICT Mindtools' is designed to bring a focus on uses of ICT where students are required to use higher order thinking skills to become creators, rather than just consumers, of ICT products.
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Broad range of science, maths & other games suitable for learning. Presented by Victorian educator, Adrian Camm
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A social network to support making educational games in the classroom. A STEM (Science, Technology, Education & Maths) initiative.
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A non-for-profit organisation recommending films, games and other media for children. Arranged in age groups 2-17 years.
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100 tools, exercises and games for all age groups from very young to very old.
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GeoGames and the world geography mapping rubric are teaching tools that turn geography instruction into an interactive, assessment tool for the classroom. Players construct an accurate rendition of Planet Earth’s major geographic features. Collaborative.
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For teachers:Managing real life school issues through games. Build your ultimate school! Deal with challenges raised by tech in schools. Create create scenarios about bullying, !:1 technology integration, staff development in a games environment - ICTEV.